Development Progress

It’s funny when a notification to moderate a comment (which was spam) gets me to finally post an update on my blog. I really need to start thinking up some good posts to make at one point and change this theme.

For now I’ll just throw out some current goings on with my current game project.

Not unknown by people close to me, I’m working on a game for iPhone (and eventually iPad/Android) with my brother using the Unity game engine. I’m doing the programming and he is doing the art. I’ve been making some progress as of late with the multi-player networking side of things. It isn’t grand, but I now have a MySQL database and .Net Socket server (Photon) running with a client setup to create an account and login with said account. Simple, but it got me over the learning curve of Photon. This took me approximately 32 hours of sleep-deprived coding fury this past weekend to accomplish, not counting the on and off looking at the code over the last few weeks. It boiled down to me just sitting down and making it work.

Having this simple setup gives me two things. One, it shows me how to make my own custom exchanges with the networking library. Two, the addition of the database to the networking gives me persistence of data which is going to be important for the character management and battle system I’ll be working on. There is still a lot of work to do and I hope to post more information on my developments as I go, with more details as I make things worth showing.

Currently my next area of focus will be getting better acquainted with the EZ GUI system I’ve chosen to do the UI work with so that I can get started with rough drafts of the character creation, selection, management and item shop screens.

Until next time.

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